New P_Model Renders
Author: 'Gaist Heidegger'
Sat Mar 24 00:00:00 UTC 2001
As promised, here's an example of our new groovy p_models. They're fairly low poly, yet are beautifully detailed thanks to Trappey's great abilities. We believe it adds -quite- a bit of goodness when the weapons you see your opponent using are not only easier to identify, but arent simply L-shaped blocks *grins*
Again, for those not familiar with what a p_ model is, it's what you see other players holding in-game.